local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133002402
L1_1 = {}
L2_1 = {}
L2_1.config_id = 402001
L2_1.monster_id = 21020501
L3_1 = {}
L3_1.x = 2005.002
L3_1.y = 220.368
L3_1.z = -736.36
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 188.546
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 10
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 1006
L5_1 = 1009
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.affix = L3_1
L2_1.isElite = true
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 402002
L3_1.monster_id = 21010401
L4_1 = {}
L4_1.x = 2003.562
L4_1.y = 220.421
L4_1.z = -733.034
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 183.967
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 10
L3_1.drop_id = 1000100
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 402003
L4_1.monster_id = 21010401
L5_1 = {}
L5_1.x = 2008.006
L5_1.y = 221.288
L5_1.z = -734.171
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 203.735
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 10
L4_1.drop_id = 1000100
L4_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1402004
L2_1.name = "ANY_MONSTER_DIE_402004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_402004"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_402004"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 402001
L6_1 = 402002
L7_1 = 402003
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_402004"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if L2_2 ~= 402001 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_402004 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133002402"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_402004 = L1_1
